Java Code
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package com.example.calender;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
public class April extends Activity {
ImageView imageDetail;
Matrix matrix1 = new Matrix();
Matrix savedMatrix = new Matrix();
PointF startPoint = new PointF();
PointF midPoint = new PointF();
float oldDist = 1f;
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.april);
imageDetail = (ImageView) findViewById(R.id.imageView1);
/**
* set on touch listner on image
*/
imageDetail.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
System.out.println("matrix=" + savedMatrix.toString());
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix1);
startPoint.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix1);
midPoint(midPoint, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix1.set(savedMatrix);
matrix1.postTranslate(event.getX() - startPoint.x,
event.getY() - startPoint.y);
} else if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix1.set(savedMatrix);
float scale = newDist / oldDist;
matrix1.postScale(scale, scale, midPoint.x, midPoint.y);
}
}
break;
}
view.setImageMatrix(matrix1);
return true;
}
@SuppressLint("FloatMath")
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
});
}
}
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